Andrew Jansen All Rights Reserved ©
Andrew Jansen
I feel I am extremely rounded and very comfortable creating anything that is required of me.
Recently I was working for Electronic Arts on Medal of Honor Airborne I was responsible for
designing and creating assets level optimization such as texture sizes, BSP usage, frame
rates as well as asset issues. I also worked with the game designers to develop new and
exciting game play aspects,as well as develop good workflow between the design team
and artist. I also have experience working in Unreal 3 engine.
Andrew Jansen
3D
Andrew
Jansen
Environmental Artist
Environmental
Artist
portfoleo
EXPERIENCE
Electronic Arts
Metal of Honor Airborne
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Designing and creating assets
Designing
creating
assets
SOFTWARE
3d Max
Maya
ZBrush
Unreal Engine 3
SILO
Crazy Bump
Mud Box
Photoshop
Evart (motion capture)
Unfold 3D
X Normal
Render Monkey
After Effects
Flash
Game Wizard
Level optimization “Texture sizes, BSP usage, Frame Rates as well as asset issues”
Worked with the game designers to develop good workflow with the artist
Worked with the game designers to develop new and exciting game play aspects
Code Name Thunder Flash
Lead Game Designer / Art Director
Designing level lay-out, building the level in the game engine
Controlling all assets keeping the style and quality consistent
Over seeing and approving all concept art and reference images
Developing the over all look and feel of the entire level
Isopod Games
Vigilante 8 for Xbox Live
Modeler, Texture Artist
Modeling and texturing
Game Wizard
Monster Smash
Animation Lead
Organizing assigning and flowing up on weekly tasks of 8 animators
Testing reviewing and implementing the animations into the game
Game Wizard
Monster Smash
Modeler, Texture Artist and Level Design
Modeling and texturing
Testing reviewing and implementing the animations into the game
True Axis Media
Lead 3D Developer
Lead Graphics Designer and co developer for Virtual EDM. Virtual
EDM is a 3D simulated training program to teach the user to run a
wire EDM (type of CNC machine). I was employed for the duration
of the project.
SKILL SET
Ability to rapidly learn and assimilate new technologies
Knowledgeable in texturing, rigging, animating and scripting.
EDUCATION
The Art Institute of California - Los Angeles
Bachelor of Science Degree, Game Art & Design
Expected graduation Date: December 2006
GNOMON School of visual effects 2/2004
I took courses in visual effects and high-end computer graphics / molding, texturing and animation