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Andrew Jansen
Environmental Artist and Game Designer
e-mail: jansen.andrew@gmail.com
Cell:
562-366-6308
I am a 3D artist. I feel I am extremely rounded and very comfortable creating
anything that is required of me
EXPERIENCE
Cryptic Studios
Marvel Universe Online
Environmental Artist
• Designing Building entire levels
• Designing and creating assets
• Level optimization Texture sizes, BSP usage, Frame Rates as well
as asset issues
• Worked with the game designers to develop good workflow with the
artist
• Worked with the game designers to develop new and exciting game
play aspects
www.crypticstudios.com
Electronic Arts
Medal of Honor Airborne
Environmental Artist
• Designing and creating assets
• Level optimization “Texture sizes, BSP usage, Frame Rates as well
as asset issues”
• Worked with the game designers to develop good workflow with the
artist
• Worked with the game designers to develop new and exciting game
play aspects
www.ea.com/moh/airborne/index.jsp
Game Wizard
Code Name Thunder Flash
Lead Game Designer / Art Director
• Designing level lay-out, building the level in the game engine
• Controlling all assets keeping the style and quality consistent
• Over seeing and approving all concept art and reference images
• Developing the over all look and feel of the entire level
Isopod Labs
Vigilante 8 for Xbox Live
Modeler, Texture Artist
• Modeling and texturing
www.isopodlabs.com
Game Wizard
Monster Smash
Animation Lead
• Organizing assigning and flowing up on weekly tasks of 8
animators
• Testing reviewing and implementing the animations into the game
www.artinstitutes.edu/losangeles/gw/index.html
Monster Smash
Modeler, Texture Artist and Level
Design
• Modeling and texturing
• Testing reviewing and implementing the animations into the game
www.artinstitutes.edu/losangeles/gw/index.html
True Axis Media
Lead 3D Developer
• Lead Graphics Designer and co developer for Virtual EDM. Virtual
EDM is a 3D simulated training program to teach the user to run a
wire EDM (type of CNC machine). I was employed for the duration
of the project.
www.trueaxis.com
SOFTWARE
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3d Max |
• Photoshop |
SKILL SET
• Ability to research, designs, and create environments and assets to fit
a common theme
• Ability to design fun and efficient game flow while keeping a good
aesthetic feel
• Ability to rapidly learn and assimilate new technologies and game
engines
• Knowledgeable in modeling, texturing, digital sculpting and shaders
EDUCATION
The Art Institute of
Bachelor of Science Degree, Game Art & Design
Expected graduation Date: December 2006
I took courses in visual effects and high-end computer graphics / molding,
texturing and animation
Gnomon, Inc.
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Andrew Jansen All Rights Reserved ©