Printable Version of Resume

Andrew Jansen
Environmental Artist and Game Designer

e-mail: jansen.andrew@gmail.com
Cell: 562-366-6308

I am a 3D artist. I feel I am extremely rounded and very comfortable creating
anything that is required of me

EXPERIENCE

Cryptic Studios
Marvel Universe Online
Environmental Artist
•  Designing  Building entire levels
•  Designing and creating assets
•  Level optimization Texture sizes, BSP usage, Frame Rates as well as asset issues
•  Worked with the game designers to develop good workflow with the artist
•  Worked with the game designers to develop new and exciting game play aspects
www.crypticstudios.com

Electronic Arts
Medal of Honor Airborne
Environmental Artist

•  Designing and creating assets
•  Level optimization “Texture sizes, BSP usage, Frame Rates as well as asset issues”
•  Worked with the game designers to develop good workflow with the artist
•  Worked with the game designers to develop new and exciting game play aspects
www.ea.com/moh/airborne/index.jsp

Game Wizard
Code Name Thunder Flash
Lead Game Designer / Art Director

•  Designing level lay-out, building the level in the game engine
•  Controlling all assets keeping the style and quality consistent
•  Over seeing and approving all concept art and reference images
•  Developing the over all look and feel of the entire level

Isopod Labs
Vigilante 8 for Xbox Live
Modeler, Texture Artist

•  Modeling and texturing
www.isopodlabs.com

Game Wizard
Monster Smash
Animation Lead

•  Organizing assigning and flowing up on weekly tasks of 8 animators
•  Testing reviewing and implementing the animations into the game
www.artinstitutes.edu/losangeles/gw/index.html contact
Game Wizard
Monster Smash
Modeler, Texture Artist and Level Design

•  Modeling and texturing
•  Testing reviewing and implementing the animations into the game
www.artinstitutes.edu/losangeles/gw/index.html

True Axis Media
Lead 3D Developer
•  Lead Graphics Designer and co developer for Virtual EDM. Virtual
EDM is a 3D simulated training program to teach the user to run a
wire EDM (type of CNC machine). I was employed for the duration
of the project.
www.trueaxis.com

SOFTWARE

 

•  3d Max
•  Maya
•  ZBrush
•  Unreal Engine 3
•  Crytec
•  Source

•  SILO
•  Crazy Bump

•  Photoshop
•  Mud Box
•  Evart (motion capture)
•  Unfold 3D
•  X Normal
•  Render Monkey
•  After Effects
•  Flash

 

SKILL SET
• Ability to research, designs, and create environments and assets to fit a common theme
• Ability to design fun and efficient game flow while keeping a good aesthetic feel
• Ability to rapidly learn and assimilate new technologies and game engines
• Knowledgeable in modeling, texturing, digital sculpting and shaders

EDUCATION

The Art Institute of
California - Los Angeles
Bachelor of Science Degree, Game Art & Design
Expected graduation Date: December 2006

GNOMON School of visual effects 2/2004
I took courses in visual effects and high-end computer graphics / molding, texturing and animation
Gnomon, Inc.

Printable Version of Resume

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